Birs- 16w5160: Computational Modeling in Games

  1. Title:
    Introduction to the Computational Modeling in Games Workshop by Michael Mateas and Andrew Nealen

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  2. Title:
    Theories and Models of Game Depth and Fun

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  3. Title:
    Gameplay Analytics and Player Modeling

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  4. Title:
    Computational Narrative and Narrative Systems

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  5. Title:
    Modeling Human Emotions, Perception, and Emotional Response

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  6. Title:
    Modeling Dexterous/Strategic Skill and Game Feel

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  7. Title:
    Procedural Content and Game Generation: Models of Player and Designer Properties

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  8. Title:
    Modeling Social Interaction: Players and NPCs

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  9. Title:
    Game Design Formalism: Challenges and Limits

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  10. Title:
    Static and Dynamic Game Analysis: Computer Aided Game Design

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